Monday, September 13, 2010

Focus

Hrum. I think I need to get started on this earlier in the day. Only been thinking for two hours and I'm exhausted. I'm going to try and put classical on for my lunch break and see if I can get another hour in during work.

Changes and focuses per Kumo:
  • Make the interface more organic, less clinical. Going to have to disguise the two choices per day parts of Story 1.
  • Make the player feel that he is in an independent world. Events outside of the purview of your route should move without your influence and bleed into your route without your preknowledge.
  • More 'where would you like to go' situations in the first part of Story 1, more 'interest A vs. interest B' situations in the second part of Story 1.
Changes and focuses per Ai:
  • Play around more with the dates. Do the 356/2 thing where some days skip.
  • Think about adding a short post-confession, pre-break section.

Got a little bit of work done with Buichi's post-confession outline. I will be finishing the other three post-confession outlines first, since they're the most linear and I can work backwards from the endings, and then I'll circle back and do what I was doing for Buichi - collecting vignettes that I would like to write and seeing how I can organize them in the big and variable cluster that will be Story 1.

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